Concept & Worldbuilding
Lore bibles, character sheets, mood boards, and a one-page pitch. We shape the tone, factions, and rules of your world before a single line of code is written.

Melbourne Indie Game Studio
RocketQuestStudio is a small team of designers, artists, and engineers on Bourke Street building original games and playable prototypes — from the first sketch of a world to launch day.
By the numbers
How we work
Every project moves through four deliberate chapters. Book any single chapter, or let us carry your idea the whole way through.
Lore bibles, character sheets, mood boards, and a one-page pitch. We shape the tone, factions, and rules of your world before a single line of code is written.
A playable vertical slice in Unity or Godot with core loops, control feel, and a tuned first level. You leave with something you can put in front of real players.
Art, code, audio, and narrative under one roof. Weekly builds, milestone reviews, and a shared board so you always know what ships next.
Structured playtests with Melbourne testers, store-page copy, trailer cuts, and a day-one patch plan for Steam, itch.io, and console storefronts.
Selected work
A glimpse at recent quests. Tap any tile to open the full illustration.
Kind words
RocketQuest turned our napkin sketch into a vertical slice that got us funded. The prototype felt like a finished game — publishers noticed within the first meeting.
Good to know
Absolutely — roughly half our clients are shipping their first title. We start with a free 45-minute call to map your idea to a realistic scope and budget, then recommend which chapter to begin with so you never over-commit early.
Begin here
Send a few lines about your game and we will reply within one business day with next steps.
87 Bourke Street, Melbourne VIC 3000
Mon–Fri, 9:00am–6:00pm AEST