Concept art from a RocketQuestStudio game world
Est. Melbourne

Melbourne Indie Game Studio

We craft worlds worth questing through.

RocketQuestStudio is a small team of designers, artists, and engineers on Bourke Street building original games and playable prototypes — from the first sketch of a world to launch day.

87 Bourke Street, Melbourne VIC 3000

By the numbers

0
Games shipped
0M+
Players worldwide
0
Industry awards
0
Years crafting

How we work

From blank page to launch day

Every project moves through four deliberate chapters. Book any single chapter, or let us carry your idea the whole way through.

01

Concept & Worldbuilding

from AUD $6,500· 3–4 weeks

Lore bibles, character sheets, mood boards, and a one-page pitch. We shape the tone, factions, and rules of your world before a single line of code is written.

02

Game Design & Prototyping

from AUD $12,000· 6–8 weeks

A playable vertical slice in Unity or Godot with core loops, control feel, and a tuned first level. You leave with something you can put in front of real players.

03

Full Production

from AUD $48,000· 4–9 months

Art, code, audio, and narrative under one roof. Weekly builds, milestone reviews, and a shared board so you always know what ships next.

04

Playtesting & Launch

from AUD $9,000· 3–5 weeks

Structured playtests with Melbourne testers, store-page copy, trailer cuts, and a day-one patch plan for Steam, itch.io, and console storefronts.

Selected work

Worlds we have built

A glimpse at recent quests. Tap any tile to open the full illustration.

Kind words

Trusted by studios and solo creators

RocketQuest turned our napkin sketch into a vertical slice that got us funded. The prototype felt like a finished game — publishers noticed within the first meeting.
Harriet W.
Founder, Northcote

Good to know

Questions before the quest

Absolutely — roughly half our clients are shipping their first title. We start with a free 45-minute call to map your idea to a realistic scope and budget, then recommend which chapter to begin with so you never over-commit early.

Begin here

Tell us about your world

Send a few lines about your game and we will reply within one business day with next steps.

Studio details